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NZ Developer Showreel on 02/09/2010

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Last night we held the September Auckland Game Works Meetup at our usual venue in the Media Design School conference room. iPhone was the focus and our three speakers showed New Zealand has a lot to offer when it comes to iPhone development.

First up were Star Kiwi, a development team who've just launched their iPhone title Space Hawk this week. The game was developed in Unity and has an extensible customised engine of sorts that shows good potential for future games in the series.

 

MadAtoms have done a tongue-in-cheek nostalgia gaming chart. Reason for quitting Starcraft: 'Catching myself using "zerg" as a verb in real life.'

It's a noticeably understocked list - more of a jokey conversation starter than anything else. So what are your favourite games from back in the day?

Nuff said.

It may not be such a bad thing that we can't enter Activision's new indie game dev competition over here in NZ (it's only open to US residents). Over on Wolfire's blog, Jeff highlights some of the worrying aspects of the competition rules.

Should indie competitions be used as stalking grounds for publishers looking to brandish exclusivity and first right of refusal over the usually quite open and unfettered indie field?

Leave Home is a shmup for Xbox Live Indie and PC. Developed by Hermitgames, Leave Home has made it onto xnPLAY's Essential Shooters page and received plenty of other great press - and for good reason.

Retro Spectrum artifacts (loading screens and the such-like) give the game some character and the geometric graphics (which contribute to its small size) and blippy fx are a pleasure to wallow in for a few quick minutes of shooty bliss.

Are you entering the Indie Game Challenge this year?

There's a $100,000 USD Grand Prize for Professional and Non-Professional categories and six finalists from each category will receive a $500 USD stipend (per person) for travel to attend the awards ceremony and pitch to a number of major publishers in an exclusive 30 minute session.

The isometric game-form is a classic art that has seen numerous iterations over the years and still has a solid base of advocates - albeit largely from the retro camp.

I've been a fan since the Ultimate Play the Game days - the Filmation classics Alien8 and Knight Lore - and Bernie Drummond and Jon Ritman nailed home my love for isometric with the awesome Batman and Head Over Heels (there's an interesting little interview with Jon Ritman here - not the best sound but nice to hear details from the early days).

Stephen Knightly - organiser of the Auckland Game Works and director of NZ game consultancy InGame - gave us a quick rundown of the classic Rainbow Islands, sequel to the popular Bubble Bobble.

Ultima VII got the 10 slides in 20 seconds treatment by long-time fan Paul Catling of Ractivis at our last AGW meetup.

Citing the depth and breadth of the game - from being able to bake bread, make bandages, forge weapons, milk cows and even change a baby's nappy - Paul expounded on the virtues of what many consider to be the ultimate iteration of Richard Garriott's flagship creation (including Garriott himself).

Next up from our last AGW meetup is Hero's Quest - more commonly known as Quest for Glory I.

Joshua Smyth of Tiny Frog Software dazzled us with the 16 colour EGA graphics and 8-bit MIDI title theme and regaled us with tales of his youth spent mesmerized in front of the screen (although, by his own account, he likely failed to progress very far at the tender age of seven...)

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