Stephen Knightly - organiser of the Auckland Game Works and director of NZ game consultancy InGame - gave us a quick rundown of the classic Rainbow Islands, sequel to the popular Bubble Bobble.
The two main characters from the original - Bub and Bob - feature in their human forms in Rainbow Islands. Stephen broke down the logical structure of the game and filled us in on all the cunning secrets.
Most of his discussion consisted of information on the game's structure and basic mechanics - for those who are interested you can find detailed info here.
Comments
I'm not sure that I spelt out the game design lessons to take away in the time limit given. Those lessons include:
- mechanics which can be used in multiple different ways (eg, the rainbows) add depth and replayability to a game
- Despite the fact that NOTHING in the game was random, and there was always some secret reason, the regular patterns that emerged hinted to the player that something was going on. The secrets were never unfair, it was possible to discover them if you played long enough.
- Cute Taito games from the 80s are actually surprisingly blood thirsty and violent
haha xD we must never forget that last lesson!