3 replies [Last post]
sknightly's picture
Offline
Joined: 11/09/2009
Points: 0

At next months' Auckland Game Dev Meetup it looks like we might have a 'Procedurally generated' theme (since the 4th of July theme has falled through). 

Can anyone suggest some useful procedural content creation tools here, that we can share at the Meetup?

I know the SFX generator www.bfxr.net. What about textures, levels, names, A*Star algorithms?  Wasn't there a 64 KB procedural game challenge a few years back?

__________________

Stephen Knightly

Auckland Game Developers' Meetup Co-ordinator - www.meetup.com/playmaker
Chairperson, NZ Game Developers Association - www.nzgda.com
Director, InGame - www.ingame.co.nz

Ash
Ash's picture
Offline
Joined: 05/10/2011
Points: 0

Having a procedurally generated themed meetup would actually be pretty good, as potentially I'll be working on a game with procedurally generated levels in a couple weeks, and I know nothing about how to do procedural stuff!

JoshuaSmyth's picture
Offline
Joined: 10/11/2009
Points: 0

Shamus Young has a couple of good procedural generation articles

(Procedural City Scape) http://www.shamusyoung.com/twentysidedtale/?p=2940

(The Procedural World) http://www.shamusyoung.com/twentysidedtale/?p=537

KathrynMeza's picture
Offline
Joined: 13/08/2012
Points: 0

and I know nothing about how to do procedural stuff!

 

---------------------------------


http://www.dvdsaledirect.com/