At next months' Auckland Game Dev Meetup it looks like we might have a 'Procedurally generated' theme (since the 4th of July theme has falled through).
Can anyone suggest some useful procedural content creation tools here, that we can share at the Meetup?
I know the SFX generator www.bfxr.net. What about textures, levels, names, A*Star algorithms? Wasn't there a 64 KB procedural game challenge a few years back?
Having a procedurally generated themed meetup would actually be pretty good, as potentially I'll be working on a game with procedurally generated levels in a couple weeks, and I know nothing about how to do procedural stuff!
Shamus Young has a couple of good procedural generation articles
(Procedural City Scape) http://www.shamusyoung.com/twentysidedtale/?p=2940
(The Procedural World) http://www.shamusyoung.com/twentysidedtale/?p=537