With the photoreal graphics around in the console world starting to slip their way into the casual gaming realm, I find it quite necessary to produce a game based on more abstract graphics. When the camera was invented, painters such as Picasso changed their style to a more abstract mode. This was in reaction to the realness of photography. The same should happen in the game world. As games become more real looking, we should see indy developers seeking to develop abstract games that bear little resemblance to reality. In Elecktra, the player is stuck in a fixed location. Fleets of block shapes edge their way towards the player, and the goal is to destroy them before they hit. The only way to do this is by launching “electra hooks” at the enemies. These can be launched in only four directions, thus imposing limitations on what the player can do.
