From 28-31 January 2010, 69 game developers, artist and musicians gathered at the Media Design School in Auckland, University of Waikato in Hamilton and University of Otago in Dunedin to make games - fast!
Thrown together with people they didn't necessarily know before, 'Game Jammers' were given 48 hours to make a game around the theme of 'Deception'. They also had to include at least one cake, snake or lake. The games made in 48 hours are often short and experimental but might be made into longer games in future.
For the Global Jam over 3,000 Jammers in 130 locations around the world worked on over 800 game projects on the same weekend. New Zealand was the first timezone to kick off, with 69 Jammers making 21 games in under 48 hours.
Here are some of the games.
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A platformer. Deliver the cake to Princess Hart for a "special tip... |
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3D platformer featuring hand-drawn art, the tragic story of A Mouse on... |
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Use your Godly powers to hold off an endless fleet of missionaries who... |
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A new spin on the phrase "shotgun wedding". Zombies? Mad... |
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An experimental side scrolling shoot-em-up starring a Witch on a... |
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Explore a beautiful illustrated underwater world of bioluminescent...(Requires XNA) |
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Canabalt, but with cup cakes. |
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With a focus on post-Freudian theory, Cakuseus envelops the player in a... |
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The player character is decieved by a mysterious unimplemented foe. |
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Hunt down enemy fish but avoid deceptive fish that are ready to attack... (Requires XNA) |
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the Emino snake is a story of 3000-year-old supernatural snake who use... |
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You are a Privateer in search of cake. Fool the other nations by... |
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Sneak past ninjas by hiding under barrels, in order to find cake!... |